Search results for author:"Chris T. Panagiotakopoulos"
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"Playing with Words": Effects of an Anagram Solving Game-Like Application for Primary Education Students
Online Submission Vol. 6, No. 2 (2013) pp. 110–126
The present study reports the basic characteristics of a game-like application entitled "Playing with Words-PwW". PwW is a single-user application where a word must be guessed given an anagram of that word. Anagrams are presented from a...
Applying a Conceptual Mini Game for Supporting Simple Mathematical Calculation Skills: Students' Perceptions and Considerations
World Journal of Education Vol. 1, No. 1 (2011) pp. 3–14
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the help of educational games, any phobias concerning mathematics can be considerably decreased and mathematics can become more appealing. In this study,...
Computers & Education Vol. 38, No. 4 (2002) pp. 331–349
The purpose of this study is to examine the role of the computer with multimedia software in assessing the perception of the basic time concepts by children. Special multimedia software was developed, using a high level language which simulated...
A Learning Analytics Methodology for Detecting Sentiment in Student Fora: A Case Study in Distance Education
Vasileios Kagklis; Anthi Karatrantou; Maria Tantoula; Chris T. Panagiotakopoulos; Vassilios S. Verykios
European Journal of Open, Distance and E-Learning Vol. 18, No. 2 pp. 74–94
Online fora have become not only one of the most popular communication tools in e-learning environments, but also one of the key factors of the learning process, especially in distance learning, as they can provide to the students involved,...