Search results for author:"Ching-Ling Lin"
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International Journal of Science and Mathematics Education Vol. 8, No. 4 (August 2010) pp. 689–710
The relative positions of the sun, moon, and earth, their movements, and their relationships are abstract and difficult to understand astronomical concepts in elementary school science. This study proposes a three-dimensional (3-D) virtual reality ...
Assisting People with Multiple Disabilities Improve Their Computer-Pointing Efficiency with Hand Swing through a Standard Mouse
Research in Developmental Disabilities Vol. 31, No. 2 (2010) pp. 517–524
This study evaluated whether two people with multiple disabilities would be able to improve their pointing performance using hand swing with a standard mouse through an Extended Dynamic Pointing Assistive Program (EDPAP) and a newly developed mouse...
The Performance of Mouse Pointing and Selecting for Pupils with and without Intellectual Disabilities
Research in Developmental Disabilities Vol. 30, No. 6 (2009) pp. 1188–1195
The purpose of this study was to compare the performance of mouse pointing and selecting in the tasks with different index of difficulty between 20 pupils with intellectual disabilities and 21 pupils without disabilities. A mouse proficiency...
USABILITY TESTING OF JAPANESE CAPTIONS SEGMENTATION SYSTEM TO SCAFFOLD BEGINNERS TO COMPREHEND JAPANESE VIDEOS
International Journal of Cyber Society and Education Vol. 6, No. 1 (Jun 30, 2013) pp. 1–14
A major learning difficulty of Japanese foreign language (JFL) learners is the complex composition of two syllabaries, hiragana and katakana, and kanji characters adopted from logographic Chinese ones. As the number of Japanese language learners...
The development and evaluation of a tablet painting application for enhancing the artistic expression skills of students through reflection
Computers & Education Vol. 115, No. 1 (December 2017) pp. 56–68
Researchers have been concerned about the deterioration of artistic creativity among children during primary schooling. While modern technologies offer considerable potential to address this issue, they have thus far been inadequate for providing...
Journal of Educational Technology & Society Vol. 17, No. 4 pp. 289–301
This study investigated how the different discussion approaches in Facebook influenced students' scientific knowledge acquisition and the nature of science (NOS) views. Two eighth- and two ninth-grade classes in a Taiwanese junior high school...
Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory
Computers & Education Vol. 69, No. 1 (November 2013) pp. 369–376
Most educational games require high speed process; they require fast recognitions and accurate hand-eye coordination to play. Under this constraint, Dual Process theory (DPT) indicated players have different levels of cognitive process over...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...