Search results for author:"Ching-Hsue Cheng"
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Developing and Evaluating Creativity Gamification Rehabilitation System: The Application of PCA-ANFIS Based Emotions Model
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 5 (2016) pp. 1443–1468
This study aims to explore the factors in a patient's rehabilitation achievement after a total knee replacement (TKR) patient exercises, using a PCA-ANFIS emotion model-based game rehabilitation system, which combines virtual reality (VR) and motion ...
Turkish Online Journal of Educational Technology Vol. 12, No. 2 (April 2013) pp. 1–12
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning...
Computers & Education Vol. 54, No. 4 (May 2010) pp. 916–926
In order to evaluate student learning achievement, several aspects should be considered, such as exercises, examinations, and observations. Traditionally, such an evaluation calculates a final score using a weighted average method after awarding...