Search results for author:"Ching-Chen Chen"
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National Changhua University of Education
Cleveland State University
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Effectiveness and impact of technology-enabled project-based learning with the use of process prompts in teacher education
Journal of Technology and Teacher Education Vol. 19, No. 2 (April 2011) pp. 141–167
This study investigated the effectiveness and impacts of process prompts on students’ learning and computer self-efficacy within the technology-enabled project-based learning (PBL) context in an undergraduate educational technology course. If the...
Presentation of a Teacher's Practical Knowledge from Professional Learning to Instructional Innovation
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3328–3340
This paper is about professional learning and instructional innovation in the context of becoming a progressive-looking teacher on his way to integrating technology into instruction. It will present narrative accounts expressed by a vocational...
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Understanding by Design: An Investigation of Project-based Learning Implementation and Lesson Learned
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1936–1942
PBL offers a context wherein students generate possible solutions to problems and apply relevant knowledge and skills. This study examined the effect of PBL on students’ learning and the roles of teachers and peers in the completion of the project....
Effects of Learner Control and Hypermedia Preference on Cyber-students Performance in a Web-Based Learning Environment
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 1 (2002) pp. 71–91
This study investigated whether the factor of "hypermedia preference" in a web-based learning environment (WBLE) affects students' task performance under "learner control with and without advisement" conditions. Eighty-one undergraduates at National ...
Information Technology in Childhood Education Annual Vol. 2001, No. 1 (2001) pp. 33–44
In an age of information technologies, the preparation of teachers includes a wide variety of technological skills and knowledge. The appropriate process for doing so is a topic of spirited discussion among institutions of teacher education....
The Study of Integrating Virtual Information into the Physical Environment for Elementary Science Learning
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 6126–6131
With the rapid development in mobile technology and interactive media technology, many researcher start to exam and explore a better way to use them in education. This paper introduces an AR system developed for elementary school children. The...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2171–2178
The authors attempt to do a specific research to find out the learning effect of the Internet business simulation game(B-game)toward constructing the capability of decision making through a series of experimental contests. The conclusions of this...
World Conference on Educational Media and Technology 2002 (2002) pp. 283–284
For most students in the Department of Information Management, "calculus" has always been one of the most difficult courses to study. Although calculus teachers often use visual aids to demonstrate concepts, students usually do not have the ability...
Wireless or Wired: Student Perceptions of Two Competing Technologies in Telecommunications Activities during a Graduate Education Course
World Conference on Educational Media and Technology 2004 (2004) pp. 4205–4208
This study proposes to investigate differences in students' perceptions between traditional desktop computers with a "wired" network connection and portable laptop computers with a wireless network connection. All students will use both technologies ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1463–1470
The purpose of this faculty learning community was to explore the pedagogical framework of creating a community of learners within the online environment. Specifically, the project sought to enhance student interactivity, feedback and accountability ...
Enhancing Student Performance on State Mathematics Proficiency Tests: Using Multimedia Collaborative Web-based Lesson Plans and Practice Tests
World Conference on Educational Media and Technology 2001 (2001) pp. 2003–2004
This study will explore the use of multimedia and hypermedia via telecommunications to improve student performance in a critical area: that of mathematics competency for urban middle school students. The article describes research into the process ...
ePortfolio Technology Integration in Teacher Education: Student Perceptions of File Server-based vs. Flash Drive-based ePortfolio Implementations
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3405–3408
This study will investigate differences in students' perceptions of file server-based and flash drive-based ePortfolio implementations. All students will use both technologies during six required class activities in a graduate teacher education...
Ching-Mei Hsiao; Jack Fei Yang; Szu Yuan Chao; Ming-Jhu Syu; Shih Hsien Yu; Ting Yi Tsai; Chin Ping Tu; Chia-Yu Lin; Yi Wen Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 845–851
The National Digital Archive Project in Taiwan may be an important example of how emerging technology may be applied to make here-to-for restricted access to national architectural treasures now available to unrestricted access. Digital archives,...
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 4 (2002) pp. 387–402
The learnability of a software user interface is an important aspect of software design. This study evaluates the learnability of an instructional game entitled Justice Bao. It attests issues related to "button-less" interface that uses an object on ...
Student Perceptions Toward Using Instant Messenger to Facilitate eLearning Online Interaction in Conventional Versus Virtual Graduate Classrooms
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 2353–2355
This study will investigate student perceptions of two different methods of online interaction in graduate educational technology coursework. All students will use an instant messenger (IM) program to facilitate online interaction between student...
Global Learn 2010 (May 17, 2010) pp. 25–34
One of the most intriguing recent trends is the return of stereoscopic technology. While 3D technology is more commonly used in movies, lots of good opportunities seem to have emerged from education. It would be helpful to apply it in classroom...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2853–2858
Web-based learning management systems dominate the market due to the pervasiveness of Web applications and contents. Web service techniques are able to loosely couple functional modules of learning management systems. Currently, most of learning...
World Conference on Educational Media and Technology 1999 (1999) pp. 264–269
Making intelligent learning supports available on World Wide Web (WWW) is a potential way to enhance a student's learning capability by integrating the flexibility and adaptability of intelligent supports with world-wide availability of WWW-based...
Employing Expert System’s Viewpoint to Investigate the Low Achievement Students’ Problem-solving Process in Taiwan
Global Learn 2010 (May 17, 2010) pp. 1223–1228
Abstract: In the current mathematics curricula for high school students in Taiwan, there are too many rules, concepts, test item patterns, and formulas to learn. Often is the case that students can memorize the formulas thoroughly, but when they are ...
The influences of Taiwanese Student Teachers' Pedagogical Beliefs on Their Images of Technology Integration in English Language Teaching (ELT)
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2116–2123
The purpose of this study was to investigate student teachers’ beliefs of teaching and English language teaching using technology. One hundred twenty-six pre-service teachers participated in this study. The collections of data included personal...
Student Perceptions of Relative Advantages in Physical Versus Online Submission of Multimedia ePortfolio Projects in Graduate Coursework
World Conference on Educational Media and Technology 2002 (2002) pp. 2017–2018
This study will investigate student perceptions of two different methods of submitting multimedia class projects in graduate educational technology coursework. All students will create a variety of multimedia files as standard course requirements....
World Conference on Educational Media and Technology 2001 (2001) pp. 1145–1150
Web based curriculum development allows students to develop their learning portfolio and interact with peers on a web learning system. This system contains web portfolios that record in detail students' learning activities, peer interaction, and...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3066–3069
This study, by employing quasi-experimentation, empirically examines three different interactive strategies in the virtual classroom. The interactive strategies of control, feedback, and guidance are manipulated upon subjects in the experiment group ...
WebNet World Conference on the WWW and Internet 2000 (2000) pp. 838–839
This article describes the process of forming a non-profit Manufacturing Education Program to create Web-based training curriculum and materials to help students prepare for Machining Level One certification under the standards of the National...
Fei Jack Yang; Ching-Mei Hsiao; Szu Yuan Chao; Jan-Ping Sh; Shan Ling Chiou; Bi Chuen Shiu; Pei Chun Liao; Cheng Feng Liou; Chen Ming Tang
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 865–870
World Conference on Educational Media and Technology 2001 (2001) pp. 272–273
A teacher can use student portfolios to evaluate learning performance and promote learning outcomes. The portfolios can also be used as a communication channel among students and teachers as students implement them on the web. However, it is...
Integrating Web-based Streaming Media and CD-ROM into a Graduate Teacher Education Course to Reinforce Multimedia Instruction and Learning
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2814–2817
This study will investigate student perceptions of two different methods of course delivery in graduate educational technology coursework. All students will use step-by-step PowerPoint instruction to reinforce their multimedia learning. One group...
The Effects of Response Modes and Cues on Language learning, Cognitive Load and Self-Efficacy Beliefs in Web-Based Learning
Journal of Educational Multimedia and Hypermedia Vol. 23, No. 2 (April 2014) pp. 117–134
An experiment was conducted to examine how different response modes for practice questions and the presence or absence of cues influenced students’ self-efficacy beliefs, perceived cognitive load, and performance in language recall and recognition...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2386–2392
This paper reports the usage of both qualitative and quantitative data collection and analyses methodology in enhancing the cross-cultural openness of Taiwanese EFL students. The study is accomplished in two sequential stages. Stage one involves the ...
Global Learn 2010 (May 17, 2010) pp. 1839–1844
Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 1286–1292
The impact of information technologies on the ways people use and interacts with information has caused increasing concerns towards academic dishonesty or more commonly referred to as college cheating. In Taiwan, strong emphasis is placed in...
Personalized mobile English vocabulary learning system based on item response theory and learning memory cycle
Computers & Education Vol. 51, No. 2 (September 2008) pp. 624–645
Since learning English is very popular in non-English speaking countries, developing modern assisted-learning tools that support effective English learning is a critical issue in the English-language education field. Learning English involves...
WebNet World Conference on the WWW and Internet 1999 (1999) p. 1778
National standards have arisen in recent years to address the process of preparing teachers to incorporate technology into education in effective and appropriate ways; both pre-service and inservice teacher education now commonly include technology ...
An empirical study of the relationships among teacher background variables and computer related measures
Global Learn 2011 (Mar 28, 2011) pp. 733–762
The present study explored the relationships among teacher background variables, computer anxiety, computer self-efficacy, computer coping strategies, and computer literacy among elementary and junior high school teachers in Taiwan. The sample...
The interplay between cognitive and motivational variables in a supportive online learning system for secondary physical education
Computers & Education Vol. 58, No. 1 (January 2012) pp. 542–550
A path model was used to test the unique and interactive effects of cognitive and motivational variables when learning in a supportive online learning system, Collaborative Inquiry System (CIS). In this student-centered learning environment,...
Computers & Education Vol. 45, No. 4 (December 2005) pp. 399–416
Previous research suggests that an eventual information technology (IT) success depend on both its initial adoption (acceptance) and subsequent continued usage (continuance). Expectancy disconfirmation theory (EDT) has been successfully used to...
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 309–325
The present study sought to investigate how to enhance students’ well- and ill-structured problem-solving skills and increase productive engagement in computer-mediated communication with the assistance of external prompts, namely procedural and...
Interactive Learning Environments Vol. 21, No. 3 (2013) pp. 229–243
The purpose of this study was to examine the effectiveness of online scaffolds in computer simulation to facilitate students' science learning. We first introduced online scaffolds to assist and model students' science learning and to...
Development of a Computer-Assisted Instrumentation Curriculum for Physics Students: Using LabVIEW and Arduino Platform
Journal of Science Education and Technology Vol. 25, No. 3 (2016) pp. 427–438
We propose an integrated curriculum to establish essential abilities of computer programming for the freshmen of a physics department. The implementation of the graphical-based interfaces from Scratch to LabVIEW then to LabVIEW for Arduino in the...
The Comparison of Solitary and Collaborative Modes of Game-Based Learning on Students' Science Learning and Motivation
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 237–248
In this study, we investigated and compared solitary and collaborative modes of game-based learning in promoting students' science learning and motivation. A total of fifty seventh grade students participated in this study. The results showed that...
Computers & Education Vol. 53, No. 4 (December 2009) pp. 1297–1307
This study examined how middle school students constructed their understanding of the mitosis and meiosis processes at a molecular level through multimedia learning materials presented in different interaction and sensory modality modes. A two ...
Learner control with advisement in a Web-based learning environment: A hypermedia framework with an online implementation
(1998) pp. 1–229
This study investigated (a) whether learner control with advisement would affect an English-as-foreign-language distant learner's task performance in a Web-based learning environment, (b) whether a distant learner's prior English skills would affect ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1782–1785
Chinese, like most languages that do not employ a Western alphabet, is difficult for native English speakers to master. Multimedia materials can be very helpful in the teaching/learning process. Web-based resources provide many free, valuable...
Promoting college students’ knowledge acquisition and ill-structured problem solving: Web-based integration and procedure prompts
Computers & Education Vol. 55, No. 1 (August 2010) pp. 292–303
This study examined how web-based integration and procedure question prompts differentially affected students’ knowledge acquisition and ill-structured problem solving skills, particularly in representing problem(s), developing solutions, and...
Teacher-oriented adaptive Web-based environment for supporting practical teaching models: a case study of “school for all”
Computers & Education Vol. 44, No. 2 (February 2005) pp. 155–172
Web-based learning systems, if designed appropriately, offer many advantages over the traditional learning environments. This study addresses the design and development of new approaches and network technologies based on the newly induced...
Scaffolding Novice Instructional Designers' Problem-Solving Processes Using Question Prompts in a Web-Based Learning Environment
Journal of Educational Computing Research Vol. 33, No. 2 (2005) pp. 219–248
The present study investigated the effects of question prompts in scaffolding novice instructional designers solving ill-structured, instructional design problems in a Web-based learning environment. The effects of question prompts were studied...
Computers & Education Vol. 54, No. 4 (May 2010) pp. 916–926
In order to evaluate student learning achievement, several aspects should be considered, such as exercises, examinations, and observations. Traditionally, such an evaluation calculates a final score using a weighted average method after awarding...
(2008) pp. 1–133
Incorporating technology into learning has brought major benefits to learners and has greatly changed higher education. Since there is limited number of experimental research investigating the effectiveness of applying wikis, this study collected...