Search results for author:"Ching-Chen Chen"
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Student Perceptions of Relative Advantages in Physical Versus Online Submission of Multimedia ePortfolio Projects in Graduate Coursework
World Conference on Educational Media and Technology 2002 (2002) pp. 2017–2018
This study will investigate student perceptions of two different methods of submitting multimedia class projects in graduate educational technology coursework. All students will create a variety of multimedia files as standard course requirements....
Integrating Web-based Streaming Media and CD-ROM into a Graduate Teacher Education Course to Reinforce Multimedia Instruction and Learning
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2814–2817
This study will investigate student perceptions of two different methods of course delivery in graduate educational technology coursework. All students will use step-by-step PowerPoint instruction to reinforce their multimedia learning. One group...
Measuring the differences between traditional learning and game-based learning using electroencephalography (EEG) physiologically based methodology
Journal of Interactive Learning Research Vol. 28, No. 3 (July 2017) pp. 221–233
Students’ cognitive states can reflect a learning experience that results in engagement in an activity. In this study, we used electroencephalography (EEG) physiologically based methodology to evaluate students’ levels of attention and relaxation,...
Student Perceptions Toward Using Instant Messenger to Facilitate eLearning Online Interaction in Conventional Versus Virtual Graduate Classrooms
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 2353–2355
This study will investigate student perceptions of two different methods of online interaction in graduate educational technology coursework. All students will use an instant messenger (IM) program to facilitate online interaction between student...
The Study of Integrating Virtual Information into the Physical Environment for Elementary Science Learning
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 6126–6131
With the rapid development in mobile technology and interactive media technology, many researcher start to exam and explore a better way to use them in education. This paper introduces an AR system developed for elementary school children. The...
Exploring Scaffolding Modes in PjBL: A Professional Development Course to Promote In-Service Teachers? Technology Integration
Journal of Educational Multimedia and Hypermedia Vol. 26, No. 2 (April 2017) pp. 105–129
This study investigated in-service teachers? learning experiences in a scaffolded project-based learning environment. The participants were fifty-five teachers enrolled in a graduate-level learning-by-doing design course. The participants...
Australasian Journal of Educational Technology Vol. 30, No. 3 (Aug 05, 2014)
This study presents a framework that utilizes cognitive and motivational aspects of learning to design an adaptive scaffolding e-learning system. It addresses scaffolding processes and conditions for designing adaptive scaffolds. The features and...
The International Review of Research in Open and Distributed Learning Vol. 16, No. 2 (Apr 15, 2015)
With continued development of related technologies, Web 2.0 has become an important site of learning innovation. In particular, social networking sites such as Facebook, which have become popular, have the potential to function as an educational...
Wireless or Wired: Student Perceptions of Two Competing Technologies in Telecommunications Activities during a Graduate Education Course
World Conference on Educational Media and Technology 2004 (2004) pp. 4205–4208
This study proposes to investigate differences in students' perceptions between traditional desktop computers with a "wired" network connection and portable laptop computers with a wireless network connection. All students will use both technologies ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1782–1785
Chinese, like most languages that do not employ a Western alphabet, is difficult for native English speakers to master. Multimedia materials can be very helpful in the teaching/learning process. Web-based resources provide many free, valuable...
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 309–325
The present study sought to investigate how to enhance students’ well- and ill-structured problem-solving skills and increase productive engagement in computer-mediated communication with the assistance of external prompts, namely procedural and...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 1286–1292
The impact of information technologies on the ways people use and interacts with information has caused increasing concerns towards academic dishonesty or more commonly referred to as college cheating. In Taiwan, strong emphasis is placed in...
The Effects of Response Modes and Cues on Language learning, Cognitive Load and Self-Efficacy Beliefs in Web-Based Learning
Journal of Educational Multimedia and Hypermedia Vol. 23, No. 2 (April 2014) pp. 117–134
An experiment was conducted to examine how different response modes for practice questions and the presence or absence of cues influenced students’ self-efficacy beliefs, perceived cognitive load, and performance in language recall and recognition...
Information Technology in Childhood Education Annual Vol. 2001, No. 1 (2001) pp. 33–44
In an age of information technologies, the preparation of teachers includes a wide variety of technological skills and knowledge. The appropriate process for doing so is a topic of spirited discussion among institutions of teacher education....
WebNet World Conference on the WWW and Internet 2000 (2000) pp. 838–839
This article describes the process of forming a non-profit Manufacturing Education Program to create Web-based training curriculum and materials to help students prepare for Machining Level One certification under the standards of the National...
Employing Expert System’s Viewpoint to Investigate the Low Achievement Students’ Problem-solving Process in Taiwan
Global Learn 2010 (May 17, 2010) pp. 1223–1228
Abstract: In the current mathematics curricula for high school students in Taiwan, there are too many rules, concepts, test item patterns, and formulas to learn. Often is the case that students can memorize the formulas thoroughly, but when they are ...
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 4 (2002) pp. 387–402
The learnability of a software user interface is an important aspect of software design. This study evaluates the learnability of an instructional game entitled Justice Bao. It attests issues related to "button-less" interface that uses an object on ...
EdMedia + Innovate Learning 1999 (1999) pp. 1749–1750
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2171–2178
The authors attempt to do a specific research to find out the learning effect of the Internet business simulation game(B-game)toward constructing the capability of decision making through a series of experimental contests. The conclusions of this...
WebNet World Conference on the WWW and Internet 1999 (1999) p. 1778
National standards have arisen in recent years to address the process of preparing teachers to incorporate technology into education in effective and appropriate ways; both pre-service and inservice teacher education now commonly include technology ...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2386–2392
This paper reports the usage of both qualitative and quantitative data collection and analyses methodology in enhancing the cross-cultural openness of Taiwanese EFL students. The study is accomplished in two sequential stages. Stage one involves the ...
Understanding by Design: An Investigation of Project-based Learning Implementation and Lesson Learned
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1936–1942
PBL offers a context wherein students generate possible solutions to problems and apply relevant knowledge and skills. This study examined the effect of PBL on students’ learning and the roles of teachers and peers in the completion of the project....
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2853–2858
Web-based learning management systems dominate the market due to the pervasiveness of Web applications and contents. Web service techniques are able to loosely couple functional modules of learning management systems. Currently, most of learning...
Effects of Learner Control and Hypermedia Preference on Cyber-students Performance in a Web-Based Learning Environment
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 1 (2002) pp. 71–91
This study investigated whether the factor of "hypermedia preference" in a web-based learning environment (WBLE) affects students' task performance under "learner control with and without advisement" conditions. Eighty-one undergraduates at National ...
Enhancing Student Performance on State Mathematics Proficiency Tests: Using Multimedia Collaborative Web-based Lesson Plans and Practice Tests
World Conference on Educational Media and Technology 2001 (2001) pp. 2003–2004
This study will explore the use of multimedia and hypermedia via telecommunications to improve student performance in a critical area: that of mathematics competency for urban middle school students. The article describes research into the process ...
World Conference on Educational Media and Technology 1999 (1999) pp. 264–269
Making intelligent learning supports available on World Wide Web (WWW) is a potential way to enhance a student's learning capability by integrating the flexibility and adaptability of intelligent supports with world-wide availability of WWW-based...
Effectiveness and impact of technology-enabled project-based learning with the use of process prompts in teacher education
Journal of Technology and Teacher Education Vol. 19, No. 2 (April 2011) pp. 141–167
This study investigated the effectiveness and impacts of process prompts on students’ learning and computer self-efficacy within the technology-enabled project-based learning (PBL) context in an undergraduate educational technology course. If the...
Journal of Educational Multimedia and Hypermedia Vol. 24, No. 4 (October 2015) pp. 321–341
The purpose of this study was to explore the effectiveness of adaptive assessment versus learner control in a multimedia learning system designed to help secondary students learn science. Unlike other systems, this paper presents a workflow of...
An empirical study of the relationships among teacher background variables and computer related measures
Global Learn 2011 (Mar 28, 2011) pp. 733–762
The present study explored the relationships among teacher background variables, computer anxiety, computer self-efficacy, computer coping strategies, and computer literacy among elementary and junior high school teachers in Taiwan. The sample...
International Journal of Cyber Society and Education Vol. 9, No. 1 (May 10, 2016) pp. 35–44
This study was conducted to investigate the intellectual structure of the online shopping field in the last decade using co-citation analysis. The citations were obtained from the database of WOS (World of Science), and articles (authors) were used...
World Conference on Educational Media and Technology 2001 (2001) pp. 1145–1150
Web based curriculum development allows students to develop their learning portfolio and interact with peers on a web learning system. This system contains web portfolios that record in detail students' learning activities, peer interaction, and...
World Conference on Educational Media and Technology 2001 (2001) pp. 272–273
A teacher can use student portfolios to evaluate learning performance and promote learning outcomes. The portfolios can also be used as a communication channel among students and teachers as students implement them on the web. However, it is...
World Conference on Educational Media and Technology 2002 (2002) pp. 283–284
For most students in the Department of Information Management, "calculus" has always been one of the most difficult courses to study. Although calculus teachers often use visual aids to demonstrate concepts, students usually do not have the ability...
ePortfolio Technology Integration in Teacher Education: Student Perceptions of File Server-based vs. Flash Drive-based ePortfolio Implementations
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3405–3408
This study will investigate differences in students' perceptions of file server-based and flash drive-based ePortfolio implementations. All students will use both technologies during six required class activities in a graduate teacher education...
Global Learn 2010 (May 17, 2010) pp. 25–34
One of the most intriguing recent trends is the return of stereoscopic technology. While 3D technology is more commonly used in movies, lots of good opportunities seem to have emerged from education. It would be helpful to apply it in classroom...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1463–1470
The purpose of this faculty learning community was to explore the pedagogical framework of creating a community of learners within the online environment. Specifically, the project sought to enhance student interactivity, feedback and accountability ...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3066–3069
This study, by employing quasi-experimentation, empirically examines three different interactive strategies in the virtual classroom. The interactive strategies of control, feedback, and guidance are manipulated upon subjects in the experiment group ...
The influences of Taiwanese Student Teachers' Pedagogical Beliefs on Their Images of Technology Integration in English Language Teaching (ELT)
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2116–2123
The purpose of this study was to investigate student teachers’ beliefs of teaching and English language teaching using technology. One hundred twenty-six pre-service teachers participated in this study. The collections of data included personal...
Portable Devices, Photo Editing, and Foreign Language: Using PhotoGrid in Chinese Language Instruction
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1833–1836
This article addresses the use of portable devices such as smartphones and tablets with free photo editing software to enhance foreign language instruction. Chinese is the language discussed, and in particular the difficulty Western students have...
Topics: improving classroom teaching
Presentation of a Teacher's Practical Knowledge from Professional Learning to Instructional Innovation
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3328–3340
This paper is about professional learning and instructional innovation in the context of becoming a progressive-looking teacher on his way to integrating technology into instruction. It will present narrative accounts expressed by a vocational...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 955–958
This study examined if prior knowledge and prior experience impact problem solving differently in a scaffolded collaborative and individual environment. 39 pre-service teachers were assigned randomly to either collaborative or individual condition...
Global Learn 2010 (May 17, 2010) pp. 1839–1844
Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 877–882
Technology proliferates a range of modes and media by which we communicate today. As an exemplar, social media provides a platform for people to express their ideas and experiences of the world through their creation and participation....
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Ching-Mei Hsiao; Jack Fei Yang; Szu Yuan Chao; Ming-Jhu Syu; Shih Hsien Yu; Ting Yi Tsai; Chin Ping Tu; Chia-Yu Lin; Yi Wen Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 845–851
The National Digital Archive Project in Taiwan may be an important example of how emerging technology may be applied to make here-to-for restricted access to national architectural treasures now available to unrestricted access. Digital archives,...
Fei Jack Yang; Ching-Mei Hsiao; Szu Yuan Chao; Jan-Ping Sh; Shan Ling Chiou; Bi Chuen Shiu; Pei Chun Liao; Cheng Feng Liou; Chen Ming Tang
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 865–870