Search results for author:"Chin-Yu Lin"
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The International Review of Research in Open and Distributed Learning Vol. 17, No. 4 (Jul 08, 2016)
Group awareness can affect student online learning while self-regulation also can substantially influence student online learning. Although some studies identify that these two variables may partially determine learning behavior, few empirical...
The Conceptions of Learning Science by Laboratory among University Science-Major Students: Qualitative and Quantitative Analyses
Research in Science & Technological Education Vol. 34, No. 3 (2016) pp. 359–377
Background: The sophistication of students' conceptions of science learning has been found to be positively related to their approaches to and outcomes for science learning. Little research has been conducted to particularly investigate students'...
International Journal of Online Pedagogy and Course Design Vol. 1, No. 2 (April 2011) pp. 73–85
This study examines the life stories of Hakka mothers by a systematic approach in a classroom. In order to grasp a vivid portrait of the so-called “Hakka Mother”, a series of courses that allow every student to revisit the life stories of mothers...
A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1368–1377
Previous studies have reported the importance and benefits of situating students in a real-world learning environment with access to digital-world resources. At the same time, researchers have indicated the need to develop learning guidance...
Reducing Novice Programmers’ Cognitive Load and Improving Learning Efficiency by Using Gap-Filled Programming Practice System
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2221–2226
One of the main challenges for novice programmers is to learn the statement, syntax, logical thinking and program design in a short time. Students usually experience a heavy cognitive load when learning to program. The limitation of teaching hours...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 138–153
Solving well-structured problems often requires using considerable related concepts which are usually scattered and introduced throughout different learning units of a subject. In addition, poor learning of related concepts of preceding units may...
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...
Ching-Mei Hsiao; Jack Fei Yang; Szu Yuan Chao; Ming-Jhu Syu; Shih Hsien Yu; Ting Yi Tsai; Chin Ping Tu; Chia-Yu Lin; Yi Wen Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 845–851
The National Digital Archive Project in Taiwan may be an important example of how emerging technology may be applied to make here-to-for restricted access to national architectural treasures now available to unrestricted access. Digital archives,...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...
Sufen Chen; Hao-Chang Lo; Jing-Wen Lin; Jyh-Chong Liang; Hsin-Yi Chang; Fu-Kwun Hwang; Guo-Li Chiou; Ying-Tien Wu; Silvia Wen-Yu Lee; Hsin-Kai Wu; Chia-Yu Wang; Chin-Chung Tsai
Physical Review Special Topics - Physics Education Research Vol. 8, No. 2 (2012) pp. 20113–1
Technology has been widely involved in science research. Researchers are now applying it to science education in an attempt to bring students' science activities closer to authentic science activities. The present study synthesizes the research to...
Chia-Yu Wang; Hsin-Ka Wu; Silvia Wen-Yu Lee; Fu-Kwun Hwang; Hsin-Yi Chang; Ying-Tien Wu; Guo-Li Chiou; Sufen Chen; Jyh-Chong Liang; Jing-Wen Lin; Hao-Chang Lo; Chin-Chung Tsai
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 307–320
Studies that incorporate technologies into school science laboratories have proliferated in the recent two decades. A total of 42 studies published from 1990 to 2011 that incorporated technologies to support school science laboratories are reviewed...