Search results for author:"Chin Ming Hong"
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Mining Formative Evaluation Rules Using Web-Based Learning Portfolios for Web-Based Learning Systems
Educational Technology & Society Vol. 9, No. 3 (2006) pp. 69–87
Learning performance assessment aims to evaluate what knowledge learners have acquired from teaching activities. Objective technical measures of learning performance are difficult to develop, but are extremely important for both teachers and...
The Innovativeness and Self-Efficacy Predict the Acceptance of Using iPad2 as a Green Behavior by the Government's Top Administrators
Turkish Online Journal of Educational Technology - TOJET Vol. 12, No. 2 (April 2013) pp. 313–320
Apple released the first iPad in 2010, and since then various operating systems have emerged. Many corporations have adopted the use of tablets in efforts toward organizational innovation. Innovation is the motivation for organizations to move...
Educational Technology & Society Vol. 16, No. 4 (2013) pp. 111–121
A number of studies have been devoted to investigating the influence of educational agents on different aspects of student learning. However, little attention has been paid to the effects of the level-up mechanism of educational agents on students...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...