Search results for author:"Cheng"
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Preservice teachers' beliefs about using technology in the mathematics classroom
Cheng-Yao Lin
Journal of Computers in Mathematics and Science Teaching Vol. 27, No. 3 (July 2008) pp. 341–360
This study sought to examine preservice teachers' beliefs about their intent to use educational technology in mathematics classrooms. Also, web-based instruction on topics in elementary school mathematics was used to foster teachers' confidence...
Topics: Educational Technology, Mathematics, Elementary Education, Preservice Teacher Education, Attitudes
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ePortfolio, Technology, and Learning: a Reality Check
Juliana Chau; Gary Cheng
Journal of Interactive Learning Research Vol. 21, No. 4 (October 2010) pp. 465–481
One innovative practice in higher education arising from advances in computer technology is the use of ePortfolio for learning and assessment. Although in theory ePortfolios are believed to yield benefits for learning, in practice ePortfolio use...
Topics: Information Communication Technologies, Post Secondary Education, Interaction, Video, Portfolios
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A Content Analysis of Programming Examples in High School Computer Textbooks in Taiwan
Janet Mei-Chuen Lin; Kai-Yin Lin; Cheng-Chih Wu
Journal of Computers in Mathematics and Science Teaching Vol. 18, No. 3 (1999) pp. 225–244
In this study we examined 16 high school computer textbooks used in Taiwan with an attempt to analyze the nature and the presentation styles of programming examples in them. The presentation styles were differentiated based on the presence or...
Topics: Programming
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Application of E-Learning to Pilot Training at TransAsia Airways in Taiwan
Chi-Kuo Chuang; Maiga Chang; Chin-Yeh Wang; Wen-Cheng Chung; Gwo-Dong Chen
International Journal on E-Learning Vol. 7, No. 1 (January 2008) pp. 23–39
TransAsia Airway is one of the four domestic airlines in Taiwan. Taiwan has 13 domestic airports with the longest distance between two airports being about 400 kilometers. The domestic airline market is highly competitive. TransAsia decided to apply ...
Topics: Administrators, Administration, Adults, Business, Government, Educational Technology, Change, eLearning, Competencies
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A Case Study on the Relationships between Participation in Online Discussion and Achievement of Project Work
Chi-Cheng Chang
Journal of Educational Multimedia and Hypermedia Vol. 17, No. 4 (October 2008) pp. 477–509
"** Invited as a paper from ED-MEDIA 2006 ** The objective of the study is to discuss about the correlation between each group's performances of participation in online discussion and their achievements of project-based works. Performances of online ...
Topics: Interaction, Community, Communication, Evaluation, Behavior
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Evaluating the Effects of Competency-Based Web Learning on Self-Directed Learning Aptitudes
Chi-Cheng Chang
Journal of Computers in Mathematics and Science Teaching Vol. 26, No. 3 (July 2007)
"** Invited as a paper from ED-MEDIA 2005 **" The main of the study is to evaluate the impact of the competency-based web learning material (CBWLM) on the self-directed learning aptitude (SDLA) of college students. Specifically, it seeks to...
Topics: Instructional Materials, Teaching Methods, eLearning, Attitudes, Evaluation
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Modeling Augmented Reality Games with Preservice Elementary and Secondary Science Teachers
Erin Peters Burton; Wendy Frazier; Leonard Annetta; Richard Lamb; Rebecca Cheng; Margaret Chmiel
Journal of Technology and Teacher Education Vol. 19, No. 3 (October 2011) pp. 303–329
Cell phones are ever-present in daily life, yet vastly underused in the formal science classroom. The purpose of this study was to implement a novel learning tool on cell phones, Augmented Reality Games, and determine how the interaction influenced...
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Fostering Critical Thinking Skills Through a Web-Based Tutorial Programme for Final Year Medical Students— A Randomized Controlled Study
Shekhar M. Kumta; Pak L. Tsang; Leung K. Hung; Jack C.Y. Cheng
Journal of Educational Multimedia and Hypermedia Vol. 12, No. 3 (2003) pp. 267–273
Purpose. To study the performance of final year medical students, at the end of module assessments, following exposure to a web-based tutorial programme designed to facilitate critical thinking and logical reasoning. Method. Multimedia enhanced...
Topics: Cognition, Multimedia, Programming, Students
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An Evaluation of the Learning of Undergraduates Using E-Learning in a Tertiary Institution in China
James Liu; Xiangqian Cheng
International Journal on E-Learning Vol. 7, No. 3 (July 2008) pp. 427–447
In recent years, tertiary institutions in developed countries have made extensive use of Course Management Systems (CMSs), software packages designed to help educators create online learning communities. To date, however, such packages have been...
Topics: Teachers, Educational Technology, Software, Evaluation, eLearning, Learning Management Systems
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A comparison study of web-based and traditional instruction on pre-service teachers’ knowledge of fractions
Cheng-Yao Lin
Contemporary Issues in Technology and Teacher Education Vol. 9, No. 3 (September 2009) pp. 257–279
This study investigated the comparative efficiency of Web-based instruction (WBI) and traditional teaching methods on preservice teachers’ fraction knowledge. Students’ knowledge of fractions was measured using a Fraction Knowledge Test. The test...
Topics: Teaching Methods, Mathematics, Teachers, Elementary Education, Preservice Teacher Education, Internet
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WebCAT*—A Web-Centric, Multi-Server, Computer-Assisted Testing System
Chien Chou; Yuan-Cheng Lai; Wen-Chung Wu; Ying-Dar Lin
International Journal of Educational Telecommunications Vol. 5, No. 3 (1999) pp. 171–192
This paper describes the WebCAT* system. The WebCAT* is a Web-centric, multi-server system that combines the WWW, database, and Internet: all test items are stored in databases located at each CAT server; users can access these materials via the...
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Learning Conversations: When South-East Asian Students WOO
SOO YIN CHENG; DANIEL ANG; Chee-kit Looi
WebNet Journal: Internet Technologies, Applications & Issues Vol. 1, No. 4 (1999) pp. 47–55
Over the past two years we have been involved in the design, development and pilot of an online collaboration environment based on Multi-User Dimensions, Object-Oriented (MOO) and the WWW (Looi, 1998; 1999; 2000). Our work on designing technology...
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Investigating the impact of video games on high school students’ engagement and learning about genetics
Leonard A. Annetta; James Minogue; Shawn Y. Holmes; Meng-Tzu Cheng
Computers & Education Vol. 53, No. 1 (August 2009) pp. 74–85
The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This...
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Introducing the Boundary Element Method with MATLAB
Keng-Cheng Ang
International Journal of Mathematical Education in Science and Technology Vol. 39, No. 4 (June 2008) pp. 505–519
The boundary element method provides an excellent platform for learning and teaching a computational method for solving problems in physical and engineering science. However, it is often left out in many undergraduate courses as its implementation...
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Revisiting the effects of project-based learning on students’ academic achievement: A meta-analysis investigating moderators
Cheng-Huan Chen; Yong-Cih Yang
Educational Research Review Vol. 26, No. 1 (February 2019) pp. 71–81
Project-based learning is generally considered an alternative to traditional, teacher-led instruction. However, there is a noticeable lack of meta-analyses with regard to determining its overall effects on students' academic achievement, and what...
Language: English
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The effect of simulation games on the learning of computational problem solving
Chen-Chung Liu; Yuan-Bang Cheng; Chia-Wen Huang
Computers & Education Vol. 57, No. 3 (November 2011) pp. 1907–1918
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving...
Language: English
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The input-interface of Webcam applied in 3D virtual reality systems
Huey-Min Sun; Wen-Lin Cheng
Computers & Education Vol. 53, No. 4 (December 2009) pp. 1231–1240
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids...
Language: English
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E-Homebook System: A web-based interactive education interface
Hsi-mei Chen; Cris Yu; Cheng-sian Chang
Computers & Education Vol. 49, No. 2 (September 2007) pp. 160–175
Children’s academic performance and social competence in school is positively associated with parent involvement. However, the researches about educational learning models often ignore the parent part. Moreover, Internet forms a new paradigm,...
Language: English
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Promoting Synchronous Interaction in an eLearning Environment
Cheng-Chang Pan; Michael Sullivan
T.H.E. Journal Vol. 33, No. 2 (September 2005) pp. 27–30
Online courses may not be for everyone. However, when eLearning is the only opportunity to receive education, it will be one of the instructor's responsibilities to ensure the eLearning experience is as compatible and comparable as possible to...
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A study on learning effect among different learning styles in a Web-based lab of science for elementary school students
Koun-tem Sun; Yuan-cheng Lin; Chia-jui Yu
Computers & Education Vol. 50, No. 4 (May 2008) pp. 1411–1422
The purpose of this study is to explore the learning effect related to different learning styles in a Web-based virtual science laboratory for elementary school students. The online virtual lab allows teachers to integrate information and...
Language: English
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Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment – The pilot study
Yufang Cheng; Jun Ye
Computers & Education Vol. 54, No. 4 (May 2010) pp. 1068–1077
Social reciprocity deficits are a core feature of the autism spectrum conditions (ASCs). Many individual with ASCs have difficulty with social interaction due to a frequent lack of social competence. This study focuses on using a virtual learning...
Topics: Interaction
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Being polite while fulfilling different discourse functions in online classroom discussions
Diane L. Schallert; Yueh-hui Vanessa Chiang; Yangjoo Park; Michelle E. Jordan; Haekyung Lee; An-Chih Janne Cheng; Hsiang-Ning Rebecca Chu; SoonAh Lee; Taehee Kim; Kwangok Song
Computers & Education Vol. 53, No. 3 (November 2009) pp. 713–725
Using a discourse analytic qualitative approach, we investigated the naturally-occurring discourse that arose as part of two kinds of regular course activities, synchronous and asynchronous computer-mediated discussions. The messages contributed by...
Language: English
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The effects of organizational learning environment factors on e-learning acceptance
Bo Cheng; Minhong Wang; Jürgen Moormann; Bolanle A. Olaniran; Nian-Shing Chen
Computers & Education Vol. 58, No. 3 (April 2012) pp. 885–899
Workplace learning is an important means of employees’ continuous learning and professional development. E-learning is being recognized as an important supportive practice for learning at work. Current research on the success factors of e-learning...
Language: English
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A Study of Pre-Service Teachers’ Perception of Technological Pedagogical Content Knowledge on Algebra
Cheng-Yao Lin; Yu-Chun Kuo; Yi-Yin Ko
Journal of Computers in Mathematics and Science Teaching Vol. 34, No. 3 (July 2015) pp. 327–344
The purpose of this study was to investigate elementary pre-service teachers’ content knowledge in algebra (Linear Equation, Quadratic Equation, Functions, System Equations and Polynomials) as well as their technological pedagogical content...
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Is blended e-learning as measured by an achievement test and self-assessment better than traditional classroom learning for vocational high school students?
Chi-Cheng Chang; Kuen-Ming Shu; Chaoyun Liang; Ju-Shih Tseng; Yu-Sheng Hsu
The International Review of Research in Open and Distributed Learning Vol. 15, No. 2 (Apr 01, 2014)
The purpose of this study is to examine the effects of blended e-learning on electrical machinery performance (achievement test and self-assessment). Participants were two classes of 11th graders majoring in electrical engineering and taking the...
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Understanding the ways in which design features of educational websites impact upon student learning outcomes in blended learning environments
David Kember; Carmel McNaught; Fanny C.Y. Chong; Paul Lam; K.F. Cheng
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1183–1192
This study investigated the effectiveness, in terms of the attainment of relevant learning outcomes, of the types of learning promoted by educational features commonly incorporated in course management systems. Twenty-one courses with significant...
Language: English
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The study on integrating WebQuest with mobile learning for environmental education
Cheng-Sian Chang; Tzung-Shi Chen; Wei-Hsiang Hsu
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1228–1239
This study is to demonstrate the impact of different teaching strategies on the learning performance of environmental education using quantitative methods. Students learned about resource recycling and classification through an instructional website ...
Language: English
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Acceptance of competency-based workplace e-learning systems: Effects of individual and peer learning support
Bo Cheng; Minhong Wang; Stephen J.H. Yang; Kinshuk; Jun Peng
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1317–1333
Current endeavors to integrate competency-based learning approaches with e-learning systems designed for delivery of training to adult learners in the workplace are growing. However, academic efforts in examining learners’ perceptions of, and...
Language: English
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EFL learners’ use of online reading strategies and comprehension of texts: An exploratory study
Hsin-chou Huang; Chiou-lan Chern; Chih-cheng Lin
Computers & Education Vol. 52, No. 1 (January 2009) pp. 13–26
This study investigated EFL learners’ online reading strategies and the effects of strategy use on comprehension. To fulfill the purposes of this study, a Web-based reading program, English Reading Online, was created. Thirty applied English majors, ...
Language: English
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An Introductory Course on Service-Oriented Computing for High Schools
W T. Tsai; Yinong Chen; Calvin Cheng; Xin Sun; Gary Bitter; Mary White
Journal of Information Technology Education: Research Vol. 7, No. 1 (Jan 01, 2008) pp. 315–338
Service-Oriented Computing (SOC) is a new computing paradigm that has been adopted by major computer companies as well as government agencies such as the Department of Defense for mission-critical applications. SOC is being used for developing Web...
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The design of instructional multimedia in e-Learning: A Media Richness Theory-based approach
Pei-Chen Sun; Hsing Kenny Cheng
Computers & Education Vol. 49, No. 3 (November 2007) pp. 662–676
The rapid development of computer and Internet technologies has made e-Learning become an important learning method. There has been a considerable increase in the needs for multimedia instructional material in e-Learning recently as such content has ...
Language: English
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Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies
Hsiao-Ching She; Meng-Tzu Cheng; Ta-Wei Li; Chia-Yu Wang; Hsin-Tien Chiu; Pei-Zon Lee; Wen-Chi Chou; Ming-Hua Chuang
Computers & Education Vol. 59, No. 2 (September 2012) pp. 750–761
This study investigates the effect of Web-based Chemistry Problem-Solving, with the attributes of Web-searching and problem-solving scaffolds, on undergraduate students' problem-solving task performance. In addition, the nature and extent of Web...
Language: English
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3D Game-Based Learning System for Improving Learning Achievement in Software Engineering Curriculum
Chung-Ho Su; Ching-Hsue Cheng
Turkish Online Journal of Educational Technology Vol. 12, No. 2 (April 2013) pp. 1–12
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning...
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Investigating Science Interest in a Game-Based Learning Project
Leonard Annetta; David Vallett; Bonnie Fusarelli; Richard Lamb; Meng-Tzu Cheng; Shawn Holmes; Elizabeth Folta; Brandi Thurmond
Journal of Computers in Mathematics and Science Teaching Vol. 33, No. 4 (October 2014) pp. 381–407
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today’s students are more likely to engage in video...
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The role of perceived user-interface design in continued usage intention of self-paced e-learning tools
Vincent Cho; T.C. Edwin Cheng; W.M. Jennifer Lai
Computers & Education Vol. 53, No. 2 (September 2009) pp. 216–227
While past studies on user-interface design focused on a particular system or application using the experimental approach, we propose a theoretical model to assess the impact of perceived user-interface design (PUID) on continued usage intention ...
Language: English
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Effectiveness of a Mobile Plant Learning System in a science curriculum in Taiwanese elementary education
Yueh-Min Huang; Yen-Ting Lin; Shu-Chen Cheng
Computers & Education Vol. 54, No. 1 (January 2010) pp. 47–58
This study developed a Mobile Plant Learning System (MPLS) that provides instructors with the ways and means to facilitate student learning in an elementary-school-level botany course. The MPLS represented in this study was implemented to address...
Language: English
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A design to promote group learning in e-learning: Experiences from the field
Pei-Chen Sun; Hsing Kenny Cheng; Tung-Chin Lin; Feng-Sheng Wang
Computers & Education Vol. 50, No. 3 (April 2008) pp. 661–677
The Internet enables learners to be brought together where they can cooperate in learning in groups without space and time limitations. It is, however, quite a challenge to form ideal groups in a short time and ensure satisfactory interaction for...
Language: English
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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...
Language: English
Topics: Museums
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Gender differences in cognitive load and competition anxiety affect 6th grade students' attitude toward playing and intention to play at a sequential or synchronous game
Ming-Yueh Hwang; Jon-Chao Hong; Hao-Yueh Cheng; Yu-Chi Peng; Nien-Chen Wu
Computers & Education Vol. 60, No. 1 (January 2013) pp. 254–263
Do girls have more competition anxiety and exogenous cognitive load than equally able boys during the playing of stressful competitive on-line games? This question led to the adoption of a technology acceptance model to compare the influence factors ...
Language: English
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An investigation of Taiwan University students' perceptions of online academic help seeking, and their web-based learning self-efficacy
Kun-Hung Cheng; Chin-Chung Tsai
Internet and Higher Education Vol. 14, No. 3 (July 2011) pp. 150–157
This study was conducted to investigate Taiwan University students' perceptions (including experience, confidence and preference) of online academic help seeking (OAHS) and students' level of web-based learning self-efficacy (WLSE). Two instruments, ...
Language: English
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Evaluating the reliability and impact of a quality assurance system for E-learning courseware
Yao-Ting Sung; Kuo-En Chang; Wen-Cheng Yu
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1615–1627
Assuring e-learning quality is of interest worldwide. This paper introduces the methods of e-learning courseware quality assurance (a quality certification system) adopted by the eLQSC (e-Learning Quality Service Centre) in Taiwan. A sequential...
Language: English
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When Creative Problem Solving Strategy Meets Web-Based Cooperative Learning Environment in Accounting Education
Kai Wen Cheng
New Horizons in Education Vol. 59, No. 1 (May 2011) pp. 106–118
Background: Facing highly competitive and changing environment, cultivating citizens with problem-solving attitudes is one critical vision of education. In brief, the importance of education is to cultivate students with practical abilities....
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Developing an Intelligent Diagnosis and Assessment E-Learning Tool for Introductory Programming
Chenn-Jung Huang; Chun-Hua Chen; Yun-Cheng Luo; Hong-Xin Chen; Yi-Ta Chuang
Journal of Educational Technology & Society Vol. 11, No. 4 (2008) pp. 139–157
Recently, a lot of open source e-learning platforms have been offered for free in the Internet. We thus incorporate the intelligent diagnosis and assessment tool into an open software e-learning platform developed for programming language courses,...
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Assessing the effectiveness of a voluntary online discussion forum on improving students’ course performance
Cho Kin Cheng; Dwayne E. Pare; Lisa-Marie Collimore; Steve Joordens
Computers & Education Vol. 56, No. 1 (January 2011) pp. 253–261
The purpose of this study was to evaluate the effectiveness of voluntary discussion forums in a higher education setting. Specifically, we examined intrinsic forum participation and investigated its relation to course performance across two...
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Knowledge sharing and creation in a teachers’ professional virtual community
Fu-ren Lin; Sheng-cheng Lin; Tzu-ping Huang
Computers & Education Vol. 50, No. 3 (April 2008) pp. 742–756
By virtue of the non-profit nature of school education, a professional virtual community composed of teachers provides precious data to understand the processes of knowledge sharing and creation. Guided by grounded theory, the authors conducted a...
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Development and evaluation of a Web 2.0 annotation system as a learning tool in an e-learning environment
Yu-Chien Chen; Ren-Hung Hwang; Cheng-Yu Wang
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1094–1105
The emergence of Web 2.0 technology provides more opportunities to foster online communication and sharing in an e-learning environment. The purpose of this study was to develop a Web 2.0 annotation system, MyNote, based on the Web 2.0 core concepts ...
Language: English
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Are you ready for knowledge sharing? An empirical study of virtual communities
Shiu-Wan Hung; Min-Jhih Cheng
Computers & Education Vol. 62, No. 1 (March 2013) pp. 8–17
This study aimed to explore the relationship between knowledge sharing intentions and the perceptions of individual technology users who are members of virtual communities. We characterized learners' perceptions of new technological products or...
Language: English
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An integrated decision model for evaluating educational web sites from the fuzzy subjective and objective perspectives
Tony Cheng-Kui Huang; Chih-Hong Huang
Computers & Education Vol. 55, No. 2 (September 2010) pp. 616–629
With advances in information and network technologies, lots of data have been digitized to reveal information for users by the construction of Web sites. Unfortunately, they are both overloading and overlapping in Internet so that users cannot...
Language: English
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Model of conceptual change for INQPRO: A Bayesian Network approach
Choo-Yee Ting; Yok-Cheng Sam; Chee-Onn Wong
Computers & Education Vol. 65, No. 1 (July 2013) pp. 77–91
Constructing a computational model of conceptual change for a computer-based scientific inquiry learning environment is difficult due to two challenges: (i) externalizing the variables of conceptual change and its related variables is difficult. In...
Language: English
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Online formative assessments with social network awareness
Jian-Wei Lin; Yuan-Cheng Lai
Computers & Education Vol. 66, No. 1 (August 2013) pp. 40–53
Social network awareness (SNA) has been used extensively as one of the strategies to increase knowledge sharing and collaboration opportunities. However, most SNA studies either focus on being aware of peer's knowledge context or on social context....
Language: English