Search results for author:"Cheng"
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Applications of a Time Sequence Mechanism in the Simulation Cases of a Web-Based Medical Problem-Based Learning System
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 149–161
The prevalence of Internet applications nowadays has led many medical schools and centers to incorporate computerized Problem-Based Learning (PBL) methods into their training curricula. However, many of these PBL systems do not truly reflect the...
Investigating elementary school students' technology acceptance by applying digital game-based learning to environmental education
Australasian Journal of Educational Technology Vol. 29, No. 1 (Mar 01, 2013) pp. 96–110
In order to improve and promote students' environmental knowledge, attitudes, and behaviour, integrating environmental education into the primary education curriculum has become a key issue for environmental education. For this reason, this study...
International Journal of Distance Education Technologies Vol. 14, No. 2 (April 2016) pp. 17–29
With the advance of mobile technology, mobile devices have become more portable and powerful with numerous useful tools in daily life. Thus, mobile learning has been widely involved in e-learning studies. Many studies point out that it is important...
World Conference on Educational Media and Technology 2003 (2003) pp. 369–372
Case-based learning in the medical field involves the presentation of clinical cases as a means of learning basic medical and clinical science. In this paper, our proposed system, called HINTS (Health Information NeTwork System), combines WWW and...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 283–294
Teaching cases in medical education are often exhibited through various professional angles, but for patient-centered teaching cases, the division of labor among different specialties is even more important. However, general medical education...
The Construction of an Online Competitive Game-Based Learning System for Junior High School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 214–227
The purpose of this study aimed to construct an online competitive game-based learning system by using freeware for junior high school students and to assess its effectiveness. From the learning standpoints, game mechanisms including learning points,...