Search results for author:"Chen-Wei Chung"
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Educational Technology Vol. 29, No. 9 (1989) pp. 9–15
Discussion of software engineering for computer-based instruction (CBI) focuses on a model for instructional software development. Highlights include a multidisciplinary team approach; needs analysis; feasibility study; requirement analysis;...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 3258–3261
The purpose of this study is to investigate the impact of various computer-assisted collaborative learning environments on children art education, as well as to further extend our understanding in this field, which previously received little...
Educational and Psychological Measurement Vol. 71, No. 1 (February 2011) pp. 114–128
The generalized graded unfolding model (GGUM) has been recently developed to describe item responses to Likert items (agree-disagree) in attitude measurement. In this study, the authors (a) developed two item selection methods in computerized...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 1321–1324
The purpose of this study is to investigate the impact of various computer-assisted collaborative learning environments on children's art education, as well as to further extend our understanding in this field, which previously received little...
World Conference on Educational Media and Technology 2002 (2002) pp. 295–296
This study investigated one of the most referred and applied instructional theories, Charles Reigeluth's Elaboration Theory, in a hypertext environment. The Elaboration-Theory-Based hypertext (as an experimental group) was designed to compare with a ...
Topics: Instructional Design
Educational Technology & Society Vol. 12, No. 3 (2009) pp. 127–142
Collaborative learning is extensively applied in classroom activities, but the screens on handheld devices are designed for individual-user mobile applications and may constrain interaction among group learners. The small screen size may lead to...
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 858–862
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially for young children. An...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 872–875
This study investigated the effect of prior knowledge and teamwork process (CACL with open discussion versus problem-based discussion) on individual learning achievements for middle primary students in Taiwan. 204 fourth-grade students were...
Effect of Varied Types of Hypermedia Display Interfaces in Facilitating Achievement of Different Learning Objectives
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 876–878
This study was designed to compare three different types of hypermedia display interfaces in hypermedia design: They are 1) browser-scroll; 2) frame-based and 3) popup-window interfaces. In addition, this study also investigated the potential...
The Random-Threshold Generalized Unfolding Model and Its Application of Computerized Adaptive Testing
Applied Psychological Measurement Vol. 37, No. 3 (May 2013) pp. 179–200
The random-threshold generalized unfolding model (RTGUM) was developed by treating the thresholds in the generalized unfolding model as random effects rather than fixed effects to account for the subjective nature of the selection of categories in...
A remix-oriented approach to promoting student engagement in a long-term participatory learning program
Computers & Education Vol. 110, No. 1 (July 2017) pp. 1–15
Researchers and educators continuously remark on the importance of integrating creativity into the learning process. This study proposes a creativity approach to facilitating participatory learning for the sustained engagement of young learners...
Behaviour & Information Technology Vol. 32, No. 1 (2013) pp. 37–51
Social media on the World Wide Web, such as Wiki, are increasingly applied to support collaborative learning for students to conduct a project together. However, recent studies indicated that students, learning in the collaborative project, may not...
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1544–1556
Collaborative storytelling activities in social media environments are generally developed in a linear way in which all participants collaborate on a shared story as it is passed from one to another in a relay form. Difficulties with this linear...
Contributing, Exchanging and Linking for Learning: Supporting Web Co-Discovery in One-to-One Environments
Educational Technology & Society Vol. 13, No. 4 (2010) pp. 126–139
While Web discovery is usually undertaken as a solitary activity, Web co-discovery may transform Web learning activities from the isolated individual search process into interactive and collaborative knowledge exploration. Recent studies have...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4580–4585
Trust is one of the important factors in communication. In the learning environment, if the relationship between teachers and students lacks trust to each other, the learning performance will turn to low. And the learning recommended system which...