Search results for author:"Chee Yam San"
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Cognitive Apprenticeship and Its Application to the Teaching of Smalltalk in a Multimedia Interactive Learning Environment
Instructional Science: An International Journal of the Learning Sciences Vol. 23, No. 1 (1995) pp. 133–61
Reviews traditional approaches to learning and education, and examines the use of cognitive apprenticeship as an improved approach. Explores and evaluates the application of cognitive apprenticeship to the teaching of the programming language...
International Journal of Mobile and Blended Learning Vol. 3, No. 4 (October 2011) pp. 19–37
This paper investigates whether there are gender differences in gameplay time and learning outcomes in a social studies mobile game-based curriculum. Seventeen boys and 24 girls from a ninth-grade class in Singapore used a mobile learning game...
Electronic Journal of e-Learning Vol. 10, No. 2 (2012) pp. 185–198
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven"...
World Conference on Educational Media and Technology 2003 (2003) pp. 1183–1190
C-VISions is an ongoing research project that deals with learning-based simulations in a virtual reality (VR) environment. One of C-VISions's aims is to empower its users with the ability to create their own simulations and to allow them to use...
Topics: Virtual Environments
Redefining Public Policy Education through an Exploratory Digital Curriculum: Singapore's Statecraft X
International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2012 (October 2012)
Given the current international context of instability and uncertainty, we were driven by the desire to utilize a digital game to cut across the complexity of public policy, so as to educate our young with the experience and deep learning to be...
Electronic Journal of e-Learning Vol. 11, No. 1 (February 2013) pp. 16–28
Educational systems worldwide are being challenged to respond effectively to the digital revolution and its implications for learning in the 21st century. In the present new media age, educational reforms are desperately needed to support more open...
World Conference on Educational Media and Technology 2000 (2000) pp. 201–206
In recent years, there has been a worldwide trend toward greater integration of technology use in teaching and learning. There has also been a concomitant shift away from traditional teacher-centered instruction towards interactive, peer tutoring, ...
Designing and Implementing Virtual Enactive Role-Play and Structured Argumentation: Promises and Pitfalls
Computer Assisted Language Learning Vol. 22, No. 5 (December 2009) pp. 381–408
This paper focuses on the design and implementation of an innovative technologically mediated intervention for argumentation pedagogy in two classes comprising 17- to 18-year-old students in Singapore. The design research involves integrating the ...
Narrating professional development trajectories in the context of the Statecraft X game-based learning curriculum
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 38, No. 1 (February 2014) pp. 12–21
This article examines the professional development trajectories of two teachers who implemented the Statecraft X digital game-based learning curriculum. The research project's objective was to enhance teachers' capacities to enact game-based...
Computers & Education Vol. 53, No. 2 (September 2009) pp. 317–329
This paper examines how pre-university students shared and constructed knowledge in the context of GP (general paper) by interacting through individual virtual characters across five cycles of enactive role play sessions. Contextualized scenarios on ...
Learning, Media and Technology Vol. 40, No. 4 (2015) pp. 514–535
Teachers who attempt pedagogical innovation with authentic digital games face significant challenges because such games instantiate open systems of learner activity, inviting enquiry learning rather than knowledge acquisition. However, school...
The impact of structured argumentation and enactive role play on students' argumentative writing skills
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2007 (2007) pp. 430–439
EdMedia + Innovate Learning 1999 (1999) pp. 1729–1734
"Mobile computing" and "assured access" are becoming popular phrases to describe a growing number of university programmes which take advantage of ubiquitous network access points and the portability of notebook computers to ensure all students...
Ricardo Sosa; Eileen Tham; Sy Shyng Sng; Mahesh Choolani; Arijit Biswas; Kwok Chan Lun; Yam San Chee
EdMedia + Innovate Learning 1999 (1999) pp. 846–851
This paper describes an interactive multimedia learning environment for learning how to diagnose fetal abnormalities. The pedagogical approach adopted in the design of the learning environment is that of goal-based scenarios. The paper sets out...