Search results for author:"Chee Siang Ang"
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City University London
Interactive Technology and Smart Education Vol. 5, No. 2 (2008) pp. 84–102
Purpose: Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the...
International Journal on E-Learning Vol. 7, No. 3 (July 2008) pp. 533–558
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game...
Educational Media International Vol. 46, No. 3 (September 2009) pp. 223–238
We aimed to study the characteristics and usage patterns of 3D virtual worlds in the context of teaching and learning. To achieve this, we organised a full-day workshop to explore, discuss and investigate the educational use of 3D virtual worlds....
International Journal on E-Learning Vol. 7, No. 2 (April 2008) pp. 181–199
The purpose of this study is to evaluate computer game theories for educational software. We propose a framework for designing engaging educational games based on contemporary game studies which includes ludology and narratology. Ludology focuses on ...
A Comparison of Empathic Communication Pattern for Teenagers and Older People in Online Support Communities
Behaviour & Information Technology Vol. 30, No. 5 (2011) pp. 617–628
This article reports a study that investigated the occurrences of empathy in online support communities for teenagers. Qualitative content analysis with 400 messages from a discussion board about depression was used to identify how empathy was...