Search results for author:"Che-Hung Lin"
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The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning
International Journal of Distance Education Technologies Vol. 10, No. 4 (2012) pp. 96–105
Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan's History. So, the...
Utilizing Simulation-Based Training of Video Clip Instruction for the Store Service Operations Practice Course
International Journal of Distance Education Technologies Vol. 13, No. 4 (2015) pp. 98–107
The aim of this study was to develop a store service operations practice course based on simulation-based training of video clip instruction. The action research of problem-solving strategies employed for teaching are by simulated store operations....
International Journal of Technology and Design Education Vol. 22, No. 4 (November 2012) pp. 451–472
This study aims to investigate the differences between male and female students in technology project design. The major gender differences discussed in this study include the problem discovering and solving abilities, maneuverability, and inquiry...
International Journal of Distance Education Technologies Vol. 7, No. 4 (2009) pp. 38–60
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or...
Computers & Education Vol. 59, No. 2 (September 2012) pp. 817–827
Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of research purposes. This study takes a meta-analysis...