Search results for author:"Charles Miller"
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World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 221–228
How should a K-12 geography teacher use a geospatial technology such as Google Earth in the classroom? Should they have students pinpoint a series of locations and measure the connecting distances, essentially using the technology as a mere digital...
Contemporary Issues in Technology and Teacher Education Vol. 9, No. 3 (September 2009) pp. 316–336
GeoThentic, an online teaching and learning environment, focuses on engaging teachers and learners in solving real-world geography problems through use of geospatial technologies. The design of GeoThentic is grounded on the technology, pedagogy, and ...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3919–3924
Avenue ASL, an integrated software environment to capture, evaluate, self-assess, and manage American Sign Language (ASL) performance, is being developed at the University of Minnesota to improve student language learning and increase the efficiency ...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 4056–4061
GeoThentic, an online teaching and learning environment, focuses on engaging teachers and learners in solving real-world geography problems through use of geospatial technologies. The design of this learning environment is grounded in the...
Information Visualization Instruction through the Implementation of a Wireless Delivery System in a Localized Environment
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3992–3997
Traditional techniques of information visualization instruction through classroom display and theoretical presentation have become inadequate in providing learners with the educational opportunity of interactive engagement. Through advanced research ...
Examining the interplay of aesthetics and the learner experience in an online assessment environment
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1208–1210
The traditional methodology of the instructional design field encompasses the analysis, design, development, implementation, and evaluation of instructional processes and products, also known as the life-cycle of design. However, to orient the field ...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2010–2013
In this brief paper we 1) present an overview of three online geography education environments (i.e. MSE, LGGT, and Geothentic) designed to help learners and instructors achieve the aforementioned instructional scenario, 2) use a lens of design...
Adventure Learning: Educational, Social, and Technological Affordances for Collaborative Hybrid Distance Education
Quarterly Review of Distance Education Vol. 9, No. 3 (2008) pp. 249–265
Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. Within hybrid environments,...
Journal of Educational Computing Research Vol. 41, No. 2 (2009) pp. 171–194
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between...
Using the Technological, Pedagogical, and Content Knowledge Framework to Design Online Learning Environments and Professional Development
Journal of Educational Computing Research Vol. 41, No. 3 (2009) pp. 319–346
In this article we sought to understand how social studies teachers' metacognitive awareness of their technological, pedagogical, and content knowledge (TPACK) changed after their participation in a program that consisted of: (a) professional...
The Effects of Digital Video Quality on Learner Comprehension in an American Sign Language Assessment Environment
Sign Language Studies Vol. 8, No. 1 (2007) pp. 42–58
The effects of digital video frame rate and size on American Sign Language (ASL) learner comprehension were investigated. Fifty-one students were randomly assigned to one of three video-size treatment groups: 480x360, 320x240, and 240x180 pixels....
Curriculum at Forty below: A Phenomenological Inquiry of an Educator/Explorer's Experience with Adventure Learning in the Arctic
Distance Education Vol. 29, No. 3 (November 2008) pp. 253–267
Grounded in the theoretical approaches of experiential learning and inquiry-based learning, adventure learning (AL) is a hybrid distance education approach that seeks to transform the experiences of students by having learners explore real-world...