Search results for author:"Charles K. Kinzer"
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A study examined whether students, when removed from a video-based context, were able to transfer the writing-related objectives taught within a curriculum to similar writing tasks. Subjects were 24 sixth-grade, learning disabled students enrolled...
Electronic Literacy in School and Home: A Look into the Future. Vol. 6, No. 10 (2003)
Contends that the need to integrate technology into literacy instruction is supported by arguments that technology can address instructional issues in ways not easily done without it. Proposes that teachers who want to be viewed by their students as ...
Journal of Reading Vol. 30, No. 3 (1986) pp. 226–32
Presents a categorization system that allows potential microcomputer users to make more reasoned, conscious choices to ensure that a range of software types and activities are available for their instructional programs. (SRT)
Reading Research and Instruction Vol. 28, No. 2 (1989) pp. 41–49
Compares retention of popular science material by fifth grade students using either computer simulation software or expository text as the instructional tool. Finds a statistically significant superiority in favor of the expository text group. (RS)
Language Arts Vol. 88, No. 1 (September 2010) pp. 51–61
This article (1) argues that literacy is being redefined as a result of the use of digital media, and (2) provides suggestions for policy makers, budget decision-makers, teachers, researchers, and interested others about literacy and language arts...
Peabody Journal of Education Vol. 73 (1998)
Examines connections between literacy education as a social activity involving various levels of social relationships and the world of technology and computers, discussing recent research on the social and cultural nature of reading and writing,...
International Journal of Computer-Supported Collaborative Learning Vol. 4, No. 1 (March 2009) pp. 21–46
This study was designed as a confirmatory study of work on "productive failure" (Kapur, "Cognition and Instruction," 26(3), 379-424, 2008). N = 177, 11th-grade science students were randomly assigned to solve either well- or ill-structured problems...
Theory Into Practice Vol. 42, No. 3 (2003) pp. 234–42
Explores the potential for using technological tools to foster teacher understanding of cultural diversity and promote teacher reflection, reviewing studies in which different technologies were used in ways that allowed implicit teacher and student...
Examining the Effect of Problem Type in a Synchronous Computer-Supported Collaborative Learning (CSCL) Environment
Educational Technology Research and Development Vol. 55, No. 5 (October 2007) pp. 439–459
This study investigated the effect of well- vs. ill-structured problem types on: (a) group interactional activity, (b) evolution of group participation inequities, (c) group discussion quality, and (d) group performance in a synchronous, computer...
National Reading Conference Yearbook Vol. 47 (1998) pp. 428–40
Examines the nature of literacy activities in a technology-based fourth-grade classroom, investigating how the writing process is affected when technology is part of the classroom routine. Discusses findings in five areas: defining the writing...
Sensitivities to early exchange in synchronous computer-supported collaborative learning (CSCL) groups
Computers & Education Vol. 51, No. 1 (August 2008) pp. 54–66
This study reports the impact of high sensitivity to early exchange in 11th-grade, CSCL triads solving well- and ill-structured problems in Newtonian Kinematics. A mixed-method analysis of the evolution of participation inequity (PI) in group...
Journal of Special Education Technology Vol. 14, No. 2 (1999) pp. 27–43
A study explored effects of a multimedia-based anchored instruction intervention on student/teacher interactions in a social studies classroom with 19 eighth graders, 9 with mild disabilities. Overall, instruction became more interactive as...
Toward Understanding the Potential of Games for Learning: Learning Theory, Game Design Characteristics, and Situating Video Games in Classrooms
Computers in the Schools Vol. 31, No. 1 (2014) pp. 2–22
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase...
Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments: Part One
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 997–1002
This symposium examines learning and engagement in various game spaces from the perspective of games as “designed experiences” (Squire, 2006, p. 19), where every design decision shapes learning and engagement through the various “structures and...
Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1193–1198
This paper presents an overview of collaborative work that together addresses the need for research to examine the variety of factors that influence educational games and learning. It shows how an interdisciplinary team is examining learning and...
An Analysis of the Impact of Anchored Instruction on Teaching and Learning Activities in Two Ninth-Grade Language Arts Classes
Herbert J. Rieth; Diane P. Bryant; Charles K. Kinzer; Linda K. Colburn; Suhng-June Hur; Paula Hartman; Hye Sung Choi
Remedial and Special Education Vol. 24, No. 3 (2003) pp. 173–84
A study involving 62 students in two inclusive ninth-grade language arts classes examined the impact of anchored instruction. Results found that as teachers increased the level and length of their questions, students reciprocated by providing higher ...
Using Internet Delivered Video Cases, To Support Pre-Service Teachers' Understanding of Effective Early Literacy Instruction: An Exploratory Study
P G. Schrader; Donald J. Leu; Charles K. Kinzer; Rosemarie Ataya; William H. Teale; Linda D. Labbo; Dana Cammack
Instructional Science: An International Journal of the Learning Sciences Vol. 31, No. 4 (2003) pp. 317–40
Explores the effects of using CTELL (Case Technologies Enhancing Literacy Learning) cases on preservice teachers' learning. Describes CTELL as cases delivered via the Internet that incorporate a multimedia interface based on a cognitive...
The Integrated Curriculum Project: Teacher Change and Student Outcomes within a University-School Professional Development Collaboration
Cathy Newman Thomas; Bindiya Hassaram; Herbert J. Rieth; Nithya Soundara Raghavan; Charles K. Kinzer; Austin M. Mulloy
Psychology in the Schools Vol. 49, No. 5 (May 2012) pp. 444–464
This observational study examined changes in teachers' instruction and student outcomes in response to a 3-year-long professional development collaboration between university researchers and a middle-school language arts team. Professional...
Bruce D. Homer; Charles K. Kinzer; Jan L. Plass; Susan M. Letourneau; Dan Hoffman; Meagan Bromley; Elizabeth O. Hayward; Selen Turkay; Yolanta Kornak
Computers & Education Vol. 74, No. 1 (May 2014) pp. 37–49
Reading to young children has a number of benefits, including supporting the acquisition of vocabulary and literacy skills. Digital reading games, including ones with new modes of interface such as the Kinect for Xbox, may provide similar benefits...