Search results for author:"C.S. Lin"
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Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students
Journal of Computer Assisted Learning Vol. 34, No. 3 (June 2018) pp. 223–232
Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might ...