Search results for author:"Biyun Huang"
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Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
Computers & Education Vol. 125, No. 1 (October 2018) pp. 254–272
Flipped learning can provide more in-class time for students to practice and apply knowledge and to receive feedback from peers and teachers. However, empirical studies have reported several problems that may occur with flipped classroom activities, ...
Transforming a traditional class into an innovative gamified class: Lessons learned from a teacher's perspective
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1856–1863
Course delivery in higher education has evolved substantially over the previous decade. A key driver of change has been information technology innovations that enable greater access to learning materials, teacher to student connectivity, and also...
Computers & Education Vol. 92, No. 1 (January 2016) pp. 221–236
There is an increasing interest in using game mechanics to foster user engagement in many real-world contexts. Many previous studies, however, focused on investigating user perceptions, while some experiment studies lacked control groups....