Search results for author:"Bin Shyan Jong"
Total records matched: 4 Search took: 0.685 secs
E-Learn 2019 Attendees: if you are looking for papers from this conference, please use this special attendee-only E-Learn 2019 search
Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course
IEEE Transactions on Education Vol. 56, No. 2 (May 2013) pp. 183–190
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game...
Journal of Computer Assisted Learning Vol. 35, No. 2 (April 2019) pp. 188–196
Suppose learners use their free time to go online to review course materials, and they do so by taking optional tests that consist of multiple‐choice questions (MCQs). What will happen if, for every practice question, there is always a choice (out...
Using SPRT+ to Reduce Measure Time on Student Learning Efficiency by Pre-defined Student's Confidence Indicator
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 55–58
In traditional teaching method in course, teachers usually used test to measure students learning efficiency, but we doing lots of test that may lower student learning motivation, so our research main purpose is how to reduce the time in test that...
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 12–15
Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional...