Search results for author:"Bill Kapralos"
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The Role of Project-Based Learning in IT: A Case Study in a Game Development and Entrepreneurship Program
Interactive Technology and Smart Education Vol. 8, No. 2 (2011) pp. 120–134
Purpose: Problem/project-based-learning (PBL) approaches have traditionally been shown to be effective for learning within many professional programs that are directly related to the students' future career. The PBL approach has been adopted for...
Virtual Simulations and Serious Games in a Laptop-Based University: Gauging Faculty and Student Perceptions
Interactive Technology and Smart Education Vol. 8, No. 2 (2011) pp. 106–120
Purpose: Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective...
Best Practices for Applying Sonification to Support Teaching and Learning of Network Intrusion Detection
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 752–757
In conventional lectures on computer security, the instructor presents the students with the concepts on network intrusion detection, letting students use an actual Network Intrusion Detection System (NIDS) to reinforce and practice the concepts...