Search results for author:"Asimina_Vasalou"
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Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
Computers & Education Vol. 114, No. 1 (November 2017) pp. 175–192
Taking a process-orientated, social constructivist lens, we examine the case of a digital game called Words Matter. The game was designed for children with dyslexia and was informed by principles from casual games and evidence-based practice from...