Search results for author:"Ari Korhonen"
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Rubyric Assessment and Annotation Tool
Tapio Auvinen; Ari Korhonen
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1087–1091
Rubyric is an assessment tool that allows instructors to create assessment rubrics that define the evaluation criteria and the grading scale, and contain feedback phrases for typical scenarios. Because many students typically make similar mistakes,...
Topics: WWW-based Course-Support Systems
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Algorithm Visualization System for Teaching Spatial Data Algorithms
Jussi Nikander; Juha Helminen; Ari Korhonen; Ari Korhonen
Journal of Information Technology Education: Innovations in Practice Vol. 9, No. 1 (Jan 01, 2010) pp. 201–225
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Observations on Student Misconceptions--A Case Study of the Build-Heap Algorithm
Otto Seppala; Lauri Malmi; Ari Korhonen
Computer Science Education Vol. 16, No. 3 (September 2006) pp. 241–255
Data structures and algorithms are core issues in computer programming. However, learning them is challenging for most students and many of them have various types of misconceptions on how algorithms work. In this study, we discuss the problem of...
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Roles of Variables in Teaching
Juha Sorva; Ville Karavirta; Ari Korhonen
Journal of Information Technology Education: Research Vol. 6 (2007) pp. 407–423
Expert programmers possess schemas, abstractions of concrete experiences, which help them solve programming problems and lessen the load on their working memory during problem solving. Possession of schemas is a key difference between novices and...
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Roles of Variables in Teaching
Juha Sorva; Ville Karavirta; Ari Korhonen
Journal of Information Technology Education: Research Vol. 6, No. 1 (Jan 01, 2007) pp. 407–423
Expert programmers possess schemas, abstractions of concrete experiences, which help them solve programming problems and lessen the load on their working memory during problem solving. Possession of schemas is a key difference between novices and...
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The Effect of Achievement Badges on Students’ Behavior: An Empirical Study in a University-Level Computer Science Course
Lasse Hakulinen; Tapio Auvinen; Ari Korhonen
International Journal of Emerging Technologies in Learning (iJET) Vol. 10, No. 1 (Feb 21, 2015) pp. 18–29
Achievement badges are a form of gamification that are used in an attempt to increase user engagement and motivation in various systems. A badge is typically a graphical icon that appears as a reward for the user after reaching an achievement but...
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Comparing Learning Performance of Students Using Algorithm Visualizations Collaboratively on Different Engagement Levels
Mikko-Jussi Laakso; Niko Myller; Ari Korhonen
Journal of Educational Technology & Society Vol. 12, No. 2 (2009) pp. 267–282
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the...
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Categorizing Variations of Student-Implemented Sorting Algorithms
Ahmad Taherkhani; Ari Korhonen; Lauri Malmi
Computer Science Education Vol. 22, No. 2 (2012) pp. 109–138
In this study, we examined freshmen students' sorting algorithm implementations in data structures and algorithms' course in two phases: at the beginning of the course before the students received any instruction on sorting algorithms, and after...
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Interaction and Feedback in Automatically Assessed Algorithm Simulation Exercises
Ari Korhonen; Lauri Malmi; Jussi Nikander; Petri Tenhunen
Journal of Information Technology Education: Research Vol. 2, No. 1 (Jan 01, 2003) pp. 241–255
Feedback is an essential element of learning. Students need feedback on their work and their solutions to assignments both when they work manually and while they use a computer. A number of tools have been implemented to automatically assess and...
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FUN: Finland – US Network for the Study of Engagement and Learning in Games
Jarmo Viteli; Roope Raisamo; Ari Korhonen; Mikko Vesisenaho; Mikael Uusi-Mäkelä;
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 228–233
A team of US (NSF-funded) and Finnish investigators have come together to leverage their currently funded work in measurement of game-based learning to take on a radically different approaches to the measurement of STEM learning. The Finnish-US...
Topics: Country-Specific Developments, Exemplary Projects, Other: Research, Library Issues, etc.