Search results for author:"Antonio Ulloa Severino"
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Italian Journal of Educational Technology Vol. 24, No. 1 (Jul 07, 2016) pp. 29–37
This paper examines whether and how serious games for health can support patient empowerment and healthcarebehaviors. This study examines the case of diabetes and tests the following hypotheses: 1) playing serious games increasesthe empowerment of...
Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments
Journal of e-Learning and Knowledge Society Vol. 11, No. 3 (Sep 30, 2015)
The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported...