Search results for author:"Anjum Najmi"
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An Analysis of the Scholarship of Teaching and Learning through Problem-based Learning and Alternate Reality Gaming
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1973–1977
This qualitative study focused on instructors who taught a re-designed, undergraduate technology-based course using a narrative driven, problem-based learning approach at a major university. Using Alternative Reality Gaming and Problem-based...
Leveraging Transmedia Game Play and Student Design to Target 21st Century Skills: Instructor Experiences Teaching Computer Literacy in The Broken Window Learning Game
Journal of Interactive Learning Research Vol. 30, No. 4 (2019) pp. 505–537
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication...