Search results for author:"Alexander Repenning"
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University of Colorado
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1612–1619
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Surprisingly, student apathy is increasing while the general public...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4901–4905
The design and implementation of educational games can be highly motivational to undergraduate students. In many cases it allows them to build the kind of computational artifacts that they envisioned building when they entered a computer science...
Annual Meeting of the American Educational Research Association 2010 (May 2010)
The comprehension of interdependent complex systems, which is part of state and national standards, is an enormous challenge for learners. In traditional physiology teaching materials, which structure the human body into decoupled subsystems (e.g.,...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 2762–2771
Computational thinking has been identified as an essential 21st century skill. Unfortunately, many computer users, particularly children, consider programming to be hard and boring. There are two fundamental barriers to making programming more...
Journal of Interactive Learning Research Vol. 21, No. 4 (October 2010) pp. 515–537
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally...
Computers & Education Vol. 24, No. 3 (1995) pp. 163–176
In an educational context, World Wide Web clients such as NCSA Mosaic® are of limited value because they put learners in the role of information absorbers. Drawing on a museum analogy, learners using Mosaic can be perceived, similar to museum...
Journal of Computer-Mediated Communication Vol. 2, No. 3 (1996)
Discusses the computer as a communication medium to support learning. Illustrates the benefits of this reconceptualization in the context of having students author and play interactive simulation games and exchange them over the Internet. (RS)
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 58–61
Both Engineering and Computational Thinking are recognized as keys to economic success in our global knowledge society. How soon should these be introduced in schools? The Fab@School initiative provides elementary students with hands-on...
Annual Meeting of the American Educational Research Association 2011 (Oct 05, 2011)
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school...
International Journal of Computer-Supported Collaborative Learning Vol. 5, No. 2 (June 2010) pp. 141–166
Why has technology become prevalent in science education without fundamentally improving test scores or student attitudes? We claim that the core of the problem is "how" technology is being used. Technologies such as simulations are currently not...
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation
Alexander Repenning; David C. Webb; Kyu Han Koh; Hilarie Nickerson; Susan B. Miller; Catharine Brand; Ian Her Many Horses; Ashok Basawapatna; Fred Gluck; Ryan Grover; Kris Gutierrez; Nadia Repenning
ACM Transactions on Computing Education Vol. 15, No. 2 (May 2015)
An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased...